![]() ![]() They should have left the strength component completely out because, like I said before, their physics are inconsistent, so you'll frequently find that *gasp* your model rocket parts blow themselves apart all the time, either because the orientation of the rocket glitched for a moment and put too much strain on, or because no part is strong enough to handle escape velocity (by the end of the game, you dont/cant even worry about stabilizers being strong enough to withstand the engine because *none* of the parts can, so you'll always be getting a warning after launch). Then you're never going to those parts again because they're terrible and you wind up using the real model rocket parts. Its a cool idea to build a rocket out of golf clubs and vacuum cleaners. Parts are lackluster and largely useless. ![]() Inertia doesn't exist here, neither does rotational energy and yet these things are *extremely important to rocket physics.* They physics are just bad, i know the real world isn't perfect but if the real world's physics worked *anything* like they do here, we never would have made it to space. The game is buggged to hell and back, both with unreliable physics and even within the quests themselves sometimes they wont start, you wont have the interaction you're supposed to have in order to trigger the challenge, or when you complete it, it doesn't give you the reward. I spent 20 of the first 30 minutes reading through scripted interactions and watching fake youtube videos and reading fake comments. The social media influencer part really gets old, especially during a 2nd playthrough when you realize there is no branching paths and it starts to dawn on you how boring the conversations are that this game would have been better off skipping that whole bit. i can say without a doubt that it mimics real life in one regard I could not possibly care any less about what XxYoMaMa69420xX has to say about anything really, so they got that part right at least. I found myself trying to skip as quickly through the story as I could, even on my first playthorugh. In addition, it takes forever to have these scripted conversations with npcs, but I'll get to that in a moment. To believe they charged *anything* for this game. The story was ridiculous and really biased, so much anti-capitalist propaganda that I'm finding it hard I liked the game initially, but after I went back for a completion playthrough, a lot of the flaws started to become a lot more obvious. Simple UI and interface (literally everything is point and click/drag)Ī few interesting challenges (hovering was a hard one) ![]() Novel concept, not a lot of rocket sims out thereĬheap game, the dev's knew what was up and only asked for $20, glad I got it for free on gamepass for the same mission but with the sattelite, you'll receive a new fuel container (hydrogen) I reused my previous design, but replaced all fuel containers with three of them.Having beaten this game twice (it took 2 days even though my game broke but we'll get to that later) I've got a pretty good idea of where this game doesn't fly for me. quite easy with this setup, but be gentle while rotating (lr and lb keys). but the most important is to get sure you get to 7.8km/s, and then let inertia do the rest. don't get too flat or you won't attain 160 km. you'll then launch this monstrosity, give it gently an angle up to 45ish degrees, scrap the auxialary tanks when depleted and continue flying until the respective vertical speed. on top of the rocket, the two car tanks linked to a pump, behind a gate (for second stage), then you link together the two other fuel line and go to the second pump, a gate and finally the motor. attached on both side of those wings, the decouplers, the standard box with the truck tank attached which will serve as the first stage fuel. last mission requires you to put a satellite in orbit, which require some savoir faire and quite a lot of complexity point ( - get to an orbit with 160km altitude and 7.8km/s vertical speed for this one I was able to attain the objective with a complexity of 283 total parts used -2x Truck Fuel tank -2x Car fuel Tank -2x swivel -2x Decoupler -3x Fuel Stacker - 2x Plot Pump - 2x Gate (the extra is for safety measures) - 1x CLuster Engine - 1x Tshape Cylinder (NSR parts) - 2x Standard Box (NSR parts) - 2x Aggressive wings (pool parts) the idea is to get your engine at the bottom of your Tshaped piece with swivel on both side, and the wings. I won't make a full playthrough guide here, but juste give some hints for tedious task which are requested toward the end. ![]()
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